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Pathfinder Second Edition

Compendium

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Etioling Blightmage

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When the Primal spark of the First World nestled in a gnome’s heart is engulfed in Radiant Fire, it fights back, pushing against death with riotous life and creating an etioling. Within their small frames, churning Positive and Negative energy fiercely battle for dominance, occasionally causing convulsions and babbling speech. This intense inner conflict warps an etioling’s Primal magic, transmogrifying it into an Occult hybrid singular to these unfortunate mortics.

Nearly devoid of color, etiolings have vibrant eyes and pulsing green veins. Their bodies force the corrupting Negative energy out through their pores, where it distills on their skin, covering them in a thin layer of ectoplasm and concentrated death. Around them, the world withers.

Incapable of focusing for long, etiolings are impulsive and moody, rapidly alternating between kindness, malice, and Trickery. They forget themselves, their friends, and the things they once loved.

Attributes

Etioling Blightmage

Creature 10

CNSmallRare, Gnome, Humanoid, Mortic
  • Perception19; darkvision
  • LanguagesCommon, Gnome, Necril, Sylvan
  • Skills acrobatics 19 deception 22 diplomacy 22 intimidation 22 nature 19
  • Str3Dex5Con3Int 3Wis5Cha7
  • AC 29 Fort19Ref21Will17
  • HP 150
  • Consecration Vulnerability An etioling blightmage in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
  • Ectoplasmic Secretions Any creature that hits the etioling with an unarmed attack, tries to Grapple them, or otherwise touches them becomes partially coated in ectoplasm. The creature takes 1d6 (1d6) negative damage and must succeed at a DC 27 Reflex save or become enfeebled 2 until the ectoplasm is removed. The ectoplasm can be removed with a total of 3 Interact actions by the creature or creatures adjacent to the creature. These actions don’t need to be consecutive or made by the same creature.
  • Withering Aura 20 feet. The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura, it takes 1d6 (1d6) negative damage and must succeed at a DC 27 Fortitude save or become drained 1. All non-magical plant life in this aura instantly withers, removing any cover and concealment provided by trees and undergrowth. A monster’s aura automatically affects everything within a specified emanation around that monster. The monster doesn’t need to spend actions on the aura; rather, the aura’s effects are applied at specific times, such as when a creature ends its turn in the aura or when creatures enter the aura. If an aura does nothing but deal damage, its entry lists only the radius, damage, and saving throw. Such auras deal this damage to a creature when the creature enters the aura and when a creature starts its turn in the aura. A creature can take damage from the aura only once per round. The GM might determine that a monster’s aura doesn’t affect its own allies. For example, a creature might be immune to a monster’s frightful presence if they have been around each other for a long time.
  • Ectoplasmic Shield TriggerThe etioling is the target of a physical ranged attack. Effect: The etioling interposes a wave of ectoplasm between themself and the source of the ranged attack, giving them a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the ectoplasm deflected it. The ectoplasm can’t deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
  • Speed25 feet,
  • Melee corrupting touch 21 (agile, finesse, magical) Damage2d12+6 negative
  • Prepared Spells DC 29 attack 21; cloudkill (x—) crushing despair (x—) lightning bolt (x—) synesthesia (x—) dispel magic (x—) freedom of movement (x—) grim tendrils (x—) phantasmal killer (x—) earthbind (x—) false life (x—) haste (x—) wall of thorns (x—) blur (x—) dispel magic (x—) glitterdust (x—) obscuring mist (x—) bane (x—) grease (x—) ray of enfeeblement (x—) ventriloquism (x—)
  • Cantrips acid splash dancing lights electric arc ghost sound prestidigitation
  • Death Gasp The etioling blightmage draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the incorporeal trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep, and a fly Speed of 25 feet, resistance 10 to all damage (except force, ghost touch, or positive; double this resistance vs. non-magical). Any such effects the etioling is currently suffering from are suspended, but take effect again once they take a breath. Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds) and they can't cast spells during this time.
  • Occult Spontaneous Spells DC 29, attack +21; 5th (4 slots) cloudkill, crushing despair, lightning bolt, synesthesia; 4th (4 slots) dispel magic, freedom of movement, grim tendrils, phantasmal killer; 3rd (4 slots) earthbind, false life, haste, wall of thorns; 2nd (4 slots) blur, dispel magic, glitterdust, obscuring mist; 1st (4 slots) bane, grease, ray of enfeeblement, ventriloquism; Cantrips (5th) acid splash, dancing lights, electric arc, ghost sound, prestidigitation